What are the biggest enemies when you put on a black bodybuilder and become the "master" Bruce Wayne-Batman and walk on the streets of gothic city full of evil and bloody? In general console games, the possible answer is a clown. Penguin man Batman's enemies of fate, and in the world of VR games, the answer is only two words - vertigo.
Nowadays, the producer of "Batman: Arkham VR" stated that players will experience unique VR experiences in this game, and motion sickness will not restrain you from culling hands. You can hold a gun in one hand and a dart in hand. It hurts with the evil forces in Gotham City.

"A lot of people are experiencing VR for the first time, so we have a responsibility to make it as comfortable as possible."
Although this year is the year of VR's eruption, many people have already tried VR games. But for most ordinary players, "Batman: Arkham VR" will probably be their first VR game.
Therefore, how to give the player a comfortable and smooth VR experience is the biggest challenge facing the development team.
Sefton Hill, co-founder of Rocksteady, a developer and developer of Warner Bros., said: "The VR experience can easily scare players because after they put on their helmets, players will believe they are in the environment."
If the human eye tells the brain that they are moving, but does not actually move, it can easily cause motion sickness. So Hill and the development team deliberately limited the kind of motion that would be disorienting, such as the glide between skyscrapers, or the sprint in the black alley. Rocksteady also tried his best to avoid the vulgar scary scene, such as a bad guy sneaking along to the player, then suddenly stunned to scare you.
Behind all this is a sense of mission: "Because for many people, this is the first time we experience VR, we hope to make it as comfortable as possible. I think we have this responsibility."

The game is not long enough but it is for the players to consider
Of course, developers are not philanthropists, and game sales are the reason they want to create an immersive experience. The PS4 has laid a solid foundation for the potential users of the game with 40 million installed capacity. The game itself has only 20 US dollars (about 132 yuan) in the price, in June this year, E3 exhibitors known as "best VR game," a good reputation has helped a lot.
A 40-year-old product manager Andy Lowe said after the trial: "This game is definitely a bombardment. Seeing yourself in the Batman wardrobe mirror is like you are really in the game."
As for the length of the game, developers also deliberately made it short, the purpose is not to let the VR this media pressure the player's nerves. The story is about suspense and murder. Players who play Batman need to find clues to solve the mystery of the death of DC's other comic heroes. The whole process is about 60 minutes.

The 11-year-old small fan said: "Too much to look at, I want to use their own money to buy it!"
Players need to click on the target location to "send" themselves forward instead of actually moving through their own walk. This is also to reduce vertigo on the move. The development team also put a lot of effort into preventing vertigo in some details: If you can keep your eyes on the elevator walls. PS Senior R & D engineer Richard Marks said: "The human brain needs to pay attention to something to prevent dizziness."
How does the final effect seem to be?
An 11-year-old fan, Max Bruner, was shocked after playing on the recent SDCC. "Too subversive, I want to use my own money to buy it!"
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