Can VR games lose weight? User's reply is bright

A few days ago, the fitness photos of the Harbin bus station became popular, and the temperature was minus ten degrees. Some people still wear cool clothes in sports. This shows that people care about sports and weight loss. It’s true that it’s winter now, eating more, less exercise, and getting harder to lose weight.

The big reason for losing weight is because it is too boring, but this problem has recently been overcome by a foreign partner. It is said that the otaku TIm has been very dissatisfied with the self of the earth since the squatting, so he used the VR game to customize a body sculpting plan for himself, and successfully reduced it from 84 kg to 75 kg in 50 days, not only successfully slimming, but also weak body. Become strong and healthy. It seems that as long as I make up my mind, the otaku can become a rich and handsome.

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But the question is, will VR games affect people's health? When this problem comes out, it attracts many netizens' comments.

Some netizens believe that VR games can completely improve people's health problems.

There is now a popular word, otaku house girls, these are not love sports, long-term lack of exercise, and some people are still overweight. These people are supporters of VR games to lose weight, think that using VR games to lose weight is more interesting, you can achieve the effect of exercise and fitness in the process of happy and happy. In addition, the VR VR game simulates real social, real-life and face-to-face communication, which can help the otaku to improve the barriers to communication with others.

Some people support, there will be some opposition, many netizens have objections to VR game weight loss. Calling long-term VR games can be detrimental to your health.

Recently, a foreign player has published an article saying that after experiencing virtual reality (VR) for a long time, he has developed a mental illness called loss of reality.

According to the research, long-term addiction to VR causes discomfort to the body and is roughly divided into two stages:

The first stage is a bit like a drunken feeling. It feels that the whole world is fake. The feeling of reaching out and touching is different from the past, but this discomfort will soon disappear.

The second stage of discomfort is mainly from the spiritual level. Many players return to the real world from the virtual world, which will cause a big gap, and they will not adapt to the real life, resulting in low mood. In the long run, it is bound to affect the body.

In addition, the current VR is not mature enough in time, the vertigo feeling has not been completely solved, and the long-term vertigo state is bound to affect health.

It is true that the fears of netizens are not unreasonable, but because of the defects, they reject the cutting-edge technology, so that humans will only stop. There will be progress if there is demand. As for the problem caused by the long-term addiction to VR, this can not blame the device, the main reason is that the user has not been able to control the problem.

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