Single chip microcomputer program

#i nclude
#i nclude "SoundPlay.h"

Void Delay1ms(unsigned int count)
{
Unsigned int i,j;
For(i=0;i for(j=0;j<120;j++);
}


//*****************************MusIC****************** ************


//Girl with waving wings
Unsigned char code Music_Girl[]={
0 x17,0 x02, 0 x17,0 x03, 0 x18,0 x03, 0 x19,0 x02, 0 x15,0 x03,
0 x16,0 x03, 0 x17,0 x03, 0 x17,0 x03, 0 x17,0 x03, 0 x18,0 x03,
0 x19,0 x02, 0 x16,0 x03, 0 x17,0 x03, 0 x18,0 x02, 0 x18,0 x03,
0 x17,0 x03, 0 x15,0 x02, 0 x18,0 x03, 0 x17,0 x03, 0 x18,0 x02,
0 x10,0 x03, 0 x15,0 x03, 0 x16,0 x02, 0 x15,0 x03, 0 x16,0 x03,
0 x17,0 x02, 0 x17,0 x03, 0 x18,0 x03, 0 x19,0 x02, 0 x1A,0 x03,
0 x1B,0 x03, 0 x1F,0 x03, 0 x1F,0 x03, 0 x17,0 x03, 0 x18,0 x03,
0 x19,0 x02, 0 x16,0 x03, 0 x17,0 x03, 0 x18,0 x03, 0 x17,0 x03,
0 x18,0 x03, 0 x1F,0 x03, 0 x1F,0 x02, 0 x16,0 x03, 0 x17,0 x03,
0 x18,0 x03, 0 x17,0 x03, 0 x18,0 x03, 0 x20,0 x03, 0 x20,0 x02,
0 x1F,0 x03, 0 x1B,0 x03, 0 x1F,0 x66, 0 x20,0 x03, 0 x21,0 x03,
0 x20,0 x03, 0 x1F,0 x03, 0 x1B,0 x03, 0 x1F,0 x66, 0 x1F,0 x03,
0 x1B,0 x03, 0 x19,0 x03, 0 x19,0 x03, 0 x15,0 x03, 0 x1A,0 x66,
0 x1A,0 x03, 0 x19,0 x03, 0 x15,0 x03, 0 x15,0 x03, 0 x17,0 x03,
0 x16,0 x66, 0 x17,0 x04, 0 x18,0 x04, 0 x18,0 x03, 0 x19,0 x03,
0 x1F,0 x03, 0 x1B,0 x03, 0 x1F,0 x66, 0 x20,0 x03, 0 x21,0 x03,
0 x20,0 x03, 0 x1F,0 x03, 0 x1B,0 x03, 0 x1F,0 x66, 0 x1F,0 x03,
0 x1B,0 x03, 0 x19,0 x03, 0 x19,0 x03, 0 x15,0 x03, 0 x1A,0 x66,
0 x1A,0 x03, 0 x19,0 x03, 0 x19,0 x03, 0 x1F,0 x03, 0 x1B,0 x03,
0 x1F,0 x00, 0 x1A,0 x03, 0 x1A,0 x03, 0 x1A,0 x03, 0 x1B,0 x03,
0 x1B,0 x03, 0 x1A,0 x03, 0 x19,0 x03, 0 x19,0 x02, 0 x17,0 x03,
0 x15,0 x17, 0 x15,0 x03, 0 x16,0 x03, 0 x17,0 x03, 0 x18,0 x03,
0 x17,0 x04, 0 x18,0 x0E, 0 x18,0 x03, 0 x17,0 x04, 0 x18,0 x0E,
0 x18,0 x66, 0 x17,0 x03, 0 x18,0 x03, 0 x17,0 x03, 0 x18,0 x03,
0 x20,0 x03, 0 x20,0 x02, 0 x1F,0 x03, 0 x1B,0 x03, 0 x1F,0 x66,
0 x20,0 x03, 0 x21,0 x03, 0 x20,0 x03, 0 x1F,0 x03, 0 x1B,0 x03,
0 x1F,0 x66, 0 x1F,0 x04, 0 x1B,0 x0E, 0 x1B,0 x03, 0 x19,0 x03,
0 x19,0 x03, 0 x15,0 x03, 0 x1A,0 x66, 0 x1A,0 x03, 0 x19,0 x03,
0 x15,0 x03, 0 x15,0 x03, 0 x17,0 x03, 0 x16,0 x66, 0 x17,0 x04,
0 x18,0 x04, 0 x18,0 x03, 0 x19,0 x03, 0 x1F,0 x03, 0 x1B,0 x03,
0 x1F,0 x66, 0 x20,0 x03, 0 x21,0 x03, 0 x20,0 x03, 0 x1F,0 x03,
0 x1B,0 x03, 0 x1F,0 x66, 0 x1F,0 x03, 0 x1B,0 x03, 0 x19,0 x03,
0 x19,0 x03, 0 x15,0 x03, 0 x1A,0 x66, 0 x1A,0 x03, 0 x19,0 x03,
0 x19,0 x03, 0 x1F,0 x03, 0 x1B,0 x03, 0 x1F,0 x00, 0 x18,0 x02,
0 x18,0 x03, 0 x1A,0 x03, 0 x19,0 x0D, 0 x15,0 x03, 0 x15,0 x02,
0 x18,0 x66, 0 x16,0 x02, 0 x17,0 x02, 0 x15,0 x00, 0 x00,0 x00};



//The same song
Unsigned char code Music_Same[]={
0 x0F,0 x01, 0 x15,0 x02, 0 x16,0 x02, 0 x17,0 x66, 0 x18,0 x03,
0 x17,0 x02, 0 x15,0 x02, 0 x16,0 x01, 0 x15,0 x02, 0 x10,0 x02,
0 x15,0 x00, 0 x0F,0 x01, 0 x15,0 x02, 0 x16,0 x02, 0 x17,0 x02,
0 x17,0 x03, 0 x18,0 x03, 0 x19,0 x02, 0 x15,0 x02, 0 x18,0 x66,
0 x17,0 x03, 0 x19,0 x02, 0 x16,0 x03, 0 x17,0 x03, 0 x16,0 x00,
0 x17,0 x01, 0 x19,0 x02, 0 x1B,0 x02, 0 x1B,0 x70, 0 x1A,0 x03,
0 x1A,0 x01, 0 x19,0 x02, 0 x19,0 x03, 0 x1A,0 x03, 0 x1B,0 x02,
0 x1A,0 x0D, 0 x19,0 x03, 0 x17,0 x00, 0 x18,0 x66, 0 x18,0 x03,
0 x19,0 x02, 0 x1A,0 x02, 0 x19,0 x0C, 0 x18,0 x0D, 0 x17,0 x03,
0 x16,0 x01, 0 x11,0 x02, 0 x11,0 x03, 0 x10,0 x03, 0 x0F,0 x0C,
0 x10,0 x02, 0 x15,0 x00, 0 x1F,0 x01, 0 x1A,0 x01, 0 x18,0 x66,
0 x19,0 x03, 0 x1A,0 x01, 0 x1B,0 x02, 0 x1B,0 x03, 0 x1B,0 x03,
0 x1B,0 x0C, 0 x1A,0 x0D, 0 x19,0 x03, 0 x17,0 x00, 0 x1F,0 x01,
0 x1A,0 x01, 0 x18,0 x66, 0 x19,0 x03, 0 x1A,0 x01, 0 x10,0 x02,
0 x10,0 x03, 0 x10,0 x03, 0 x1A,0 x0C, 0 x18,0 x0D, 0 x17,0 x03,
0 x16,0 x00, 0 x0F,0 x01, 0 x15,0 x02, 0 x16,0 x02, 0 x17,0 x70,
0 x18,0 x03, 0 x17,0 x02, 0 x15,0 x03, 0 x15,0 x03, 0 x16,0 x66,
0 x16,0 x03, 0 x16,0 x02, 0 x16,0 x03, 0 x15,0 x03, 0 x10,0 x02,
0 x10,0 x01, 0 x11,0 x01, 0 x11,0 x66, 0 x10,0 x03, 0 x0F,0 x0C,
0 x1A,0 x02, 0 x19,0 x02, 0 x16,0 x03, 0 x16,0 x03, 0 x18,0 x66,
0 x18,0 x03, 0 x18,0 x02, 0 x17,0 x03, 0 x16,0 x03, 0 x19,0 x00,
0 x00,0 x00 };



//two butterflies
Unsigned char code Music_Two[] ={
0 x17,0 x03, 0 x16,0 x03, 0 x17,0 x01, 0 x16,0 x03, 0 x17,0 x03,
0 x16,0 x03, 0 x15,0 x01, 0 x10,0 x03, 0 x15,0 x03, 0 x16,0 x02,
0 x16,0 x0D, 0 x17,0 x03, 0 x16,0 x03, 0 x15,0 x03, 0 x10,0 x03,
0 x10,0 x0E, 0 x15,0 x04, 0 x0F,0 x01, 0 x17,0 x03, 0 x16,0 x03,
0 x17,0 x01, 0 x16,0 x03, 0 x17,0 x03, 0 x16,0 x03, 0 x15,0 x01,
0 x10,0 x03, 0 x15,0 x03, 0 x16,0 x02, 0 x16,0 x0D, 0 x17,0 x03,
0 x16,0 x03, 0 x15,0 x03, 0 x10,0 x03, 0 x15,0 x03, 0 x16,0 x01,
0 x17,0 x03, 0 x16,0 x03, 0 x17,0 x01, 0 x16,0 x03, 0 x17,0 x03,
0 x16,0 x03, 0 x15,0 x01, 0 x10,0 x03, 0 x15,0 x03, 0 x16,0 x02,
0 x16,0 x0D, 0 x17,0 x03, 0 x16,0 x03, 0 x15,0 x03, 0 x10,0 x03,
0 x10,0 x0E, 0 x15,0 x04, 0 x0F,0 x01, 0 x17,0 x03, 0 x19,0 x03,
0 x19,0 x01, 0 x19,0 x03, 0 x1A,0 x03, 0 x19,0 x03, 0 x17,0 x01,
0 x16,0 x03, 0 x16,0 x03, 0 x16,0 x02, 0 x16,0 x0D, 0 x17,0 x03,
0 x16,0 x03, 0 x15,0 x03, 0 x10,0 x03, 0 x10,0 x0D, 0 x15,0 x00,
0 x19,0 x03, 0 x19,0 x03, 0 x1A,0 x03, 0 x1F,0 x03, 0 x1B,0 x03,
0 x1B,0 x03, 0 x1A,0 x03, 0 x17,0 x0D, 0 x16,0 x03, 0 x16,0 x03,
0 x16,0 x0D, 0 x17,0 x01, 0 x17,0 x03, 0 x17,0 x03, 0 x19,0 x03,
0 x1A,0 x02, 0 x1A,0 x02, 0 x10,0 x03, 0 x17,0 x0D, 0 x16,0 x03,
0 x16,0 x01, 0 x17,0 x03, 0 x19,0 x03, 0 x19,0 x03, 0 x17,0 x03,
0 x19,0 x02, 0 x1F,0 x02, 0 x1B,0 x03, 0 x1A,0 x03, 0 x1A,0 x0E,
0 x1B,0 x04, 0 x17,0 x02, 0 x1A,0 x03, 0 x1A,0 x03, 0 x1A,0 x0E,
0 x1B,0 x04, 0 x1A,0 x03, 0 x19,0 x03, 0 x17,0 x03, 0 x16,0 x03,
0 x17,0 x0D, 0 x16,0 x03, 0 x17,0 x03, 0 x19,0 x01, 0 x19,0 x03,
0 x19,0 x03, 0 x1A,0 x03, 0 x1F,0 x03, 0 x1B,0 x03, 0 x1B,0 x03,
0 x1A,0 x03, 0 x17,0 x0D, 0 x16,0 x03, 0 x16,0 x03, 0 x16,0 x03,
0 x17,0 x01, 0 x17,0 x03, 0 x17,0 x03, 0 x19,0 x03, 0 x1A,0 x02,
0 x1A,0 x02, 0 x10,0 x03, 0 x17,0 x0D, 0 x16,0 x03, 0 x16,0 x01,
0 x17,0 x03, 0 x19,0 x03, 0 x19,0 x03, 0 x17,0 x03, 0 x19,0 x03,
0 x1F,0 x02, 0 x1B,0 x03, 0 x1A,0 x03, 0 x1A,0 x0E, 0 x1B,0 x04,
0 x17,0 x02, 0 x1A,0 x03, 0 x1A,0 x03, 0 x1A,0 x0E, 0 x1B,0 x04,
0 x17,0 x16, 0 x1A,0 x03, 0 x1A,0 x03, 0 x1A,0 x0E, 0 x1B,0 x04,
0 x1A,0 x03, 0 x19,0 x03, 0 x17,0 x03, 0 x16,0 x03, 0 x0F,0 x02,
0 x10,0 x03, 0 x15,0 x00, 0 x00,0 x00 };


//************************************************ ******************
Main()
{
InitialSound();
While(1)
{
Play(Music_Girl,0,3,360);
Delay1ms(500);
Play (Music_Same, 0, 3, 360);
Delay1ms(500);
Play(Music_Two,0,3,360);
Delay1ms(500);
}
}

Stage Display

Stage Display,Rgb Laser Animated Light Show,Lighting Wall Lamp For Outdoor Building,Residential Holiday Lights

Kindwin Technology (H.K.) Limited , https://www.ktl-led.com

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