When it comes to immersion, if we encounter certain operations that require the use of a controller, we usually only perform tasks by hand without any sense. The daily experience in virtual reality, such as opening or closing the door, if we do not feel the object's resistance completely, it will destroy the realism in the virtual world. Recently, Senseglove co-founder Gijs Den Butter talked about how to combine tactile feedback and force feedback to create a more realistic experience.
From a graduation project around rehabilitation gloves, Den Butter and his co-founders realized that they could use the concept of gloves in VR applications. Den Butter said he tried VR and he was very sad when he had to press a button to pick up the object. Thus, they decided to take out the contents of the glove and turn the movement function into an enhanced movement so that the user can feel the object in the virtual space.


At this year's CES, users can wear the gloves to try to pinch a variety of round objects in the hands, such as eggs or soft balls. They were asked to clench their hands. First they felt a sense of tension and then they released with the breaking of the "egg." This got a lot of good feedback. When asked if people were impressed, Den Butter said: "To be honest, yes."
Currently, there are 500 pre-order kits on the Senseglove website. All the features of this glove will be available in their DK1 version, which will be released around July 2018. These include the ability to press a button, pull a trigger, or use a welder. Den Butter said the next step is to make the gloves smaller.
Information compiled from: vrfocus
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