VR/AR eco-chain reshapes all sides - hardware / content / software platforms and services

Part I: "VR/AR Eco-chain Reshapes the End Patterns - Market and Headset Equipment Directions"

Rich application scenarios will create a blue ocean market

CONTENT

Chapter two

Perfection of the ecological chain

Will create new value in various industries

VR and AR services can be divided into three major areas: hardware, content, software platform and services. At present, the ecosystem of the entire industry has begun to take shape. As can be seen from the figure below, there are already many companies engaged in research and development of content, hardware and software. In addition to the prominent companies in each category, it is especially worth noting that companies engaged in cross-development, such as Magic Leap and Oculus are involved in content, hardware and software, Microsoft HoloLens is a combination of software and hardware.

VR and AR ecosystems reshape the end of the landscape - hardware / content / software platform and services

The following is an analysis of the VR industry ecosystem chain from three business areas: hardware, content, software platform and service.

VR and AR ecosystems reshape the end of the landscape - hardware / content / software platform and services

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