The domestic VR game “Heroes Undead†finally ushered in the first “good comment†on the tenth day after the launch of the Steam platform. The reason why this is said is that although the player has given praise, he still puts forward a lot of suggestions to developers and says: "I want to refund after I buy it!"
However, prior to this, the game did not even have a good rating!

At this point, this VR game launched in early July finally got rid of the "zero praise" miserable situation.

What is even more surprising is that almost the same day, this homemade VR game has been quietly framed with shame. What is the reason that developers have given up their treatment to their games?
The steps are too big and the player is criticized for details
"Heroes Undead" is a PC/VR dual-mode game created by the Shanghai Frost Game. The PC version is a third-person shooter game, and its VR mode is the first-person shooter. In accordance with the game design philosophy, developers have added time-limited, rich props and character upgrade systems to the game in an attempt to provide players with an enjoyable gaming experience and a variety of gameplay.

In terms of game design, "Heroes are not dead" is actually nothing wrong, and the idea is also good, but it is clear that the pace of the frost game has gone too far. As we all know, whether it is a PC game or a VR game, the investment in the development cycle and human and financial resources are enormous. As a small game development team with less than ten people, the frost game has to do with the dual mode of PC/VR, but also taking into account a variety of gameplay, it is a bit overwhelming.
Later, when the author experienced the VR mode of the game, he did find many problems.
First of all, "Heroes Undead" supports HTC Vive, but strangely, this game does not support spatial positioning. In other words, as a VR shooting game, the player can not avoid the enemy's attack or complete other actions by his own shaking. Even when the player stands far away from the enemy, the enemy slashes into the air and can make you Game Over. This setting is very spicy eyes *3!
Second, the game's VR shooting experience is not realistic. "The hero does not die" designed the player to "automatic" archery + bullets and other ways, has completely lost the VR game looks like it is very brainless. This is also the second injury to the game!
Again, there are obvious bugs in the way the game is transmitted. When players can't beat the enemy and want to run, there will often be a variety of embarrassing situations where no transferable location can be found. Although this BUG is not fatal, but from now on, many hard injuries plus a lot of BUG, ​​presumably also prompted players to give bad reviews one of the reasons.

After experiencing the VR mode, you must also experience the PC mode of "The Hero Doesn't Die." In general, the PC mode is a third-person shooter game. Although the way the character is fixed in the lower left corner is understandable, this experience is very strange! In addition, the rhythm of the game is slightly slower, and there is not much content to play. It will give people a feeling of “no heartâ€.
In the end, it was a game price of as high as 98 yuan. Such a high price could only result in a poor game experience. The bad review was inevitable.
Self-research engine is a bright spot, but game optimization is a problem
At present, under the premise of using Unreal 4 and Unity as the main game development engine, the frost game unexpectedly used its own research and development Halluginogen game engine, which made the author both surprised and worried. Surprisingly, at present, there are not many teams that use self-developed engines for VR game development. However, from the actual performance of the game, the light and shadow effects and picture quality of this self-developed engine are fairly good. Worryingly, the game engine needs A lot of human and financial resources to maintain, if the engine's performance capacity has a limit, it will drag the VR game's hind legs, it will not be worth the candle.

Sure enough, although the game engine itself does not have much defects, the optimization of the game is not ideal. From the point of view of the configuration requirements given by the game, the VR mode of "Heroes Don't Die" requires minimum GTX970 and above configuration requirements. Unlike engines like Unreal 4 and Unity, the Hallucinogen engine's support for VR game development is not perfect. The Frost Game stated that in order to support HTC Vive, it only takes a lot of time to adapt to the game, and it can be considered as an ideal situation to be able to achieve the current level.
In spite of this, the author did not adjust the settings of the game during the experience. In the process of running the game, he encountered many cases of caton and dropped frames. In the end, he could only choose to run with minimal effect. Of course, not only the author, some players also encountered the same problem, but the player obviously does not have the patience to think of ways to solve these problems. After all, the game is for playing, not for research.
Nothing is wrong and it is the key to polish the product.
Truthfully speaking, "The Heroes Don't Die" actually has some advantages in some places, such as its rich gameplay and self-research engines that are attractive to players. However, these advantages are obviously no more "bright" than its shortcomings. In the end, "The Heroes Are Not Dead" is overwhelmed by many flaws and bugs, and it is criticized by players.

For the game development team of the Frost Game, if even the most basic PC mode has many problems that need to be solved, under this premise, you also want to take into account the VR mode, it is thinking too much! For this embarrassing situation, the CEO of Frost Game Zhang Yi also said: "Maybe many players have already given up without experiencing the content." And when the author began to persuade them to first polish the game's PC model, consider creating a better one. When VR experienced, he began to reluctantly.

In fact, the Frost Game has no problem in the attitude of game development and will listen to others' opinions. This is one of the criteria that each game development team should follow first. At the same time, everyone can understand that each game team has its own ideas, but also has its own understanding of the game and does not want their design to be changed due to certain issues. However, you must know that ordinary players only care about whether the game is fun or not, and it does not buy the feelings behind the game. Without this as a precondition, these "reluctant" development teams will only bring bad results for them.
In addition, when we talked about the optimization problem of "Heroes Undead," Zhang Yi began to analogy.

In this regard, we believe that as a leader of a game development team, we should not really think about the reason why we still have "worse people do worse than me" for our games, actively listen to others' opinions and continue to optimize our games. It is a wise choice. Moreover, the "Bullet Skulls" used by Zhang Yi for comparison, whether from the user evaluation, sales, or the team's R & D strength, are much stronger than "Heroes Undead", and there is no comparability.
Write some last words
So far, although I still don’t know the reason why “Heroes don't dieâ€, considering the poor evaluation of the game, poor experience, and shortage of R&D team personnel, it is possible to deal with the game directly. One is not too bad outcome.
In recent years, many domestic VR game teams have said that their team members have rich experience in game development when introducing themselves. However, most of the games developed by the team have received unfavorable market feedback. Creating a VR game requires a lot of experience, but if you want to build an explosion game, you need more than just experience. You may need to be creative and down-to-earth.
In the past, there were often many experienced players who used the term “game maker does not play games at all†when evaluating certain games to describe the poor user experience of the game. It seems that this sentence still has an extremely important wake-up effect for VR games. If the domestic VR game team only knows whether to beat itself or find a reason for themselves, put up a kind of game that you think our game is not doing well, but you do not understand; or, we are not the worst, some people are better than us When it is bad, it is getting farther and farther from success.
As a game player, being able to get good reviews from players is far more proud than getting financing from investors. You know, investors are only lending money to you, and can not raise you forever. People who can really raise your life are not others. It is these players who give you a "poor assessment"!
Sina statement: Sina.com posted this article for the purpose of passing more information. It does not mean that it agrees with its point of view or confirms its description.
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